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1. Let Chevrons Identify Suit Class and Tier - in Feedback/Requests [original thread]
sadly its not that easy, do you go by suit or fittings? If you take APEX suits as an example, they are proto suits with basic/militia level fittings. Meta level grading is also rather hit and miss, Full proto heavys tend to match full advanced sco...
- by Hellhammer Tactical - at 2015.08.29 12:28:00
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2. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
it would be the same game of balancing ROF, damage and dispersion i guess... wierdly i think the change the "superjump" bio actualy helped stop HMG being too powerful in CQB.
- by Hellhammer Tactical - at 2015.08.12 23:57:00
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3. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
HMG built to be balanced at mid-range turned into god guns at close range.
- by Hellhammer Tactical - at 2015.08.12 17:42:00
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4. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
As much as i would like a bit more range on HMGs, i dont want to go back to the dark days of the betas. when HMG users shreaded every suit within 100m. I would rather have somthing that sits between the HMG and the Forge Gun. Anything that adds ve...
- by Hellhammer Tactical - at 2015.08.12 09:53:00
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5. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
I agree, moving across open map to get into optimal range has always and will always be the achilies heel of sentinal suits. having an option for some more firepower will improve survivability on a lot of maps.
- by Hellhammer Tactical - at 2015.08.08 15:58:00
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6. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
the HMG used to be a Mid-range weapon... however it was the most OP weapon in the game. During the Betas the HMG went through a lot of rebalances, including tweaks to its range.
- by Hellhammer Tactical - at 2015.08.08 13:03:00
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7. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
Heavy suits are in desperate need of mid-range weapon options, currently the assault HMG is the closest thing we have. so I would like to propose 2 new heavy weapons, The Heavy Assault Rifle and the Heavy Rail Rifle. Heavy Assault Rifles would b...
- by Hellhammer Tactical - at 2015.08.07 14:06:00
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8. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
As a heavy player agility builds are frustrating at close range. that's not to say I don't like them, just that certain light weapons should carry a mobility penalty in regards to jump height (looking at you plasma cannon). stacking penalties an...
- by Hellhammer Tactical - at 2015.08.03 10:12:00
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9. EVE link: Add Mining To Dust Battles - in Feedback/Requests [original thread]
not so keen on the idea within other game modes, but as its own game mode yes. however, that would require new map and market assets and the increase in materials into the EVE economy would have to be carefully managed to prevent any significant...
- by Hellhammer Tactical - at 2015.06.09 18:35:00
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10. melee while overheated? - in Feedback/Requests [original thread]
this would be a real life saver for heavies too, a lot of my Caldari builds lack a sidearm to allow for better shield recharge tanking, so overheats are always fatal for me.
- by Hellhammer Tactical - at 2015.05.02 21:44:00
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11. Mordu's vets - in Feedback/Requests [original thread]
I used to have a scout variant Skinweave from the Mordu's legion event but I cant find it in my assets, guessing I sold it as I pretty much only play heavies. Also I don't recall it being a BPO. As for a Mordu Vet skin, a carbon black pattern wo...
- by Hellhammer Tactical - at 2015.05.02 21:37:00
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12. Visor/Helmet Upgrades - in Feedback/Requests [original thread]
i definately agree with the idea of different races / suit classes should have different HUD
- by Hellhammer Tactical - at 2012.07.27 12:13:00
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13. forge nerf - in Feedback/Requests [original thread]
i use the boundless breach smg, and the range on smg is terrible until you max sidearm sharpshooter. the pistol is much better but its mag size kept getting me killed. as to railguns not having splash, i know from experience that a Kv railgun wi...
- by Hellhammer Tactical - at 2012.07.24 05:40:00
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14. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
some good songs there, damn might end up singing along
- by Hellhammer Tactical - at 2012.07.24 05:31:00
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15. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
:) i like how specific it is, almost asking if there can be a button just to mute Bad Furry. i guess if you cant beat them join them. "everything louder than everything else"
- by Hellhammer Tactical - at 2012.07.23 08:56:00
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16. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
i like MSI but in all seriousness yes mute is required. once spent a festival really drunk dressed as a rabbit, to this day i have no idea why! tryed sex in a furry costume but the damn thing tickled my balls too much. each to their own i guess.
- by Hellhammer Tactical - at 2012.07.23 08:48:00
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17. Visor/Helmet Upgrades - in Feedback/Requests [original thread]
in suit fitting it looks like there is a slot above the head, so maybe its already in dev.
- by Hellhammer Tactical - at 2012.07.23 08:44:00
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18. forge nerf - in Feedback/Requests [original thread]
Furry your comparing a weapon that has an accuracy of 70, no zoom, and a really slow rate of fire to a sniper rifle, and saying its better. as all the forge gun users have been saying, long shots are litterally a long shot, even with all skills a...
- by Hellhammer Tactical - at 2012.07.23 08:25:00
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19. forge nerf - in Feedback/Requests [original thread]
its a large calliber railgun, having a lock on would not make sense, as it has no target tracking capabilitys. most forge gun users will agree that using a forge gun on any infantry at almost any range is hit or miss (sorry couldnt help it) and ...
- by Hellhammer Tactical - at 2012.07.23 08:14:00
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20. forge nerf - in Feedback/Requests [original thread]
i will admit Buzzwords i do get as many if not more kills with my smg as i do with the forge gun
- by Hellhammer Tactical - at 2012.07.23 07:50:00
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